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首页> 外文期刊>Journal of cognitive enhancement >An Expectancy Effect Causes Improved Visual Attention Performance After Video Game Playing
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An Expectancy Effect Causes Improved Visual Attention Performance After Video Game Playing

机译:预期效果会在视频游戏之后提高视觉注意力表现

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Numerous studies in the last decade have shown the potential for video games to enhance several cognitive processes, with most evidence targeting visual attention. However, a debate has emerged in the literature pointing to flawed experimental design being responsible for such findings. For example, participants’ expectancy effects (i.e., a placebo) have been proposed as an alternate explanation for observed cognitive enhancement resulting from video game training. Nevertheless, to this day, there is no empirical evidence suggesting that video game studies are susceptible to expectancy effects. Here, we investigate whether we could induce an expectancy effect in visual attentional performance with a brief single placebo video game training session. We recruited naive participants and randomly assigned them into two groups that went through the same experimental procedure, except for the experimental instructions. The experimental procedure included a pre-test with an Attentional Blink task and a Useful field of view task, then a single 15-min video game training session, and finally a post-test with the same tasks as the pre-test. The placebo group received instructions implying that the video game would make them perform better, while the control group was told that they would play a video game to give them a break from the experiment. Our results show an overall significant increase in the Useful field of view performance uniquely for the placebo group. Together, these results confirm the hypothesis that video game training experiments are susceptible to expectancy effects.
机译:在过去的十年中,许多研究表明,视频游戏有可能增强几个认知过程,大多数证据都针对视觉注意力。然而,文献中已经出现了一场辩论,指出有缺陷的实验设计负责此类发现。例如,已经提出了参与者的期望效果(即安慰剂),作为视频游戏训练导致的认知增强的替代解释。然而,直到今天,还没有经验证据表明视频游戏研究容易受到预期影响。在这里,我们调查是否可以通过简短的单个安慰剂视频游戏训练会议在视觉注意力表现中产生预期效果。我们招募了幼稚的参与者,并将他们随机分为两组,除了实验说明外,我们还通过了相同的实验程序。实验过程包括一项预先测试,具有注意力眨眼任务和有用的视野任务,然后是一个15分钟的视频游戏训练课程,最后进行了与预测试相同的任务的后测试。安慰剂小组收到的指示表示视频游戏将使它们的性能更好,而对照组则被告知他们将玩电子游戏,以使他们摆脱实验。我们的结果表明,对于安慰剂组而言,有用的视图性能的总体显着增加。这些结果共同证实了一个假设,即视频游戏训练实验容易受到预期影响。

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