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Exploratory study on the use of HMD virtual reality to investigate individual differences in visual processing styles

机译:关于使用HMD虚拟现实来研究视觉处理样式中个体差异的探索性研究

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Purpose Global and local processing is part of human perceptual organisation, where global processing helps extract the "gist" of the visual information and local processing helps perceive the details. Individual differences in these two types of visual processing have been found in autism and ADHD (Attention-Deficit Hyperactivity Disorder). Virtual reality (VR) has become a more available method of research in the last few decades. No previous research has investigated perceptual differences using this technology. Design/methodology/approach The objective of the research is to threefold: (1) identify if there is association between ADHD and autistic traits and the performance on the Rey-Osterrieth complex figure (ROCF) task, (2) investigate practical effects of using VR drawing tools for research on perceptual experiences and (3) explore any perceptual differences brought out by the three-dimensional nature of the VR. The standard ROCF test was used as a baseline task to investigate the practical utility of using VR as an experimental platform. A total of 94 participants were tested. Findings Attention-to-detail, attention switching and imagination subscales of autism quotient (AQ) questionnaire were found to be predictors of organisational ROCF scores, whereas only the attention-to-detail subscale was predictive of perceptual ROCF scores. Originality/value The current study is an example of how classic psychological paradigms can be transferred into the virtual world. Further investigation of the distinct individual preferences in drawing tasks in VR could lead to a better understanding of individual differences in the processing of visuospatial information.
机译:目的全球和本地处理是人类感知组织的一部分,在该组织中,全球处理有助于提取视觉信息和本地处理的“要点”有助于感知细节。在自闭症和多动症(注意力缺陷多动障碍)中发现了这两种视觉处理中的个体差异。在过去的几十年中,虚拟现实(VR)已成为一种更可用的研究方法。以前没有研究使用该技术研究了感知差异。设计/方法/方法研究的目的是三倍:(1)确定ADHD和自闭症性状之间是否存在关联以及Rey-Osterrieth Complex人物(ROCF)任务的性能,(2)研究使用使用的实际影响VR绘图工具用于研究感知体验,(3)探索VR的三维性质带来的任何感知差异。标准ROCF测试被用作基线任务,以研究使用VR作为实验平台的实际实用性。总共测试了94名参与者。发现自闭症商(aq)问卷的注意事项,注意力转换和想象分量表是组织ROCF分数的预测指标,而只有注意力与详细的子量表才能预测感知ROCF分数。原创性/价值当前的研究是如何将经典心理范式转移到虚拟世界中的一个例子。进一步研究VR中绘制任务的独特偏好可能会更好地理解视觉空间信息处理中的个体差异。

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