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Sensory conflict alters visual perception of action capabilities during crossing of a closing gap in virtual reality

机译:感官冲突在穿越虚拟现实中的闭合差距时改变了对动作能力的视觉感知

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The somatosensory, vestibular, and visual systems contribute to multisensory integration, which facilitates locomotion around obstacles in the environment. The joystick-controlled virtual reality (VR) locomotion interface does not preserve congruent sensory input like real-walking, yet is commonly used in human behaviour research. Our purpose was to determine if collision avoidance behaviours were affected during an aperture crossing task when somatosensory and vestibular input were incongruent, and only vision was accurate. Participants included 36 young adults who completed a closing gap aperture crossing task in VR using real-walking and joystick-controlled locomotion. Participants successfully completed the task using both interfaces. Switch point between passable and impassable apertures was larger for joystick-controlled locomotion compared with real-walking, but time-to-contact (TTC) was lower for real-walking than joystick-controlled locomotion. Increased joystick-controlled locomotion switch point may be attributed to incongruency between visual and non-visual information, causing underestimation of distance travelled towards the aperture. Performance on future VR applications incorporating dynamically changing gaps can be considered successful using joystick-controlled locomotion, while taking into account a potential behaviour difference. Differences in TTC may be explained by the requirement of gait termination in real-walking but not in joystick-controlled locomotion. Future VR studies would benefit from programming acceleration and deceleration into joystick-controlled locomotion interfaces.
机译:体感、前庭和视觉系统有助于多感官整合,从而促进环境中障碍物周围的运动。操纵杆控制的虚拟现实(VR)运动界面不像真实行走那样保留一致的感官输入,但通常用于人类行为研究。我们的目的是确定当体感和前庭输入不一致,并且只有视觉准确时,在穿越光圈任务中,避碰行为是否受到影响。参与者包括36名年轻人,他们在虚拟现实中使用真实步行和操纵杆控制的运动完成了一项缩小缝隙的任务。参与者使用这两个界面成功地完成了任务。与真实步行相比,操纵杆控制的运动在可通过和不可通过的光圈之间的切换点更大,但与操纵杆控制的运动相比,真实步行的接触时间(TTC)更低。操纵杆控制的移动开关点的增加可能是由于视觉和非视觉信息之间的不一致,导致对向光圈移动的距离估计不足。在考虑到潜在行为差异的情况下,使用操纵杆控制的运动,可以认为未来VR应用程序在包含动态变化间隙的情况下的性能是成功的。TTC的差异可以解释为真实行走中步态终止的要求,而不是操纵杆控制的运动。未来的VR研究将受益于将加速和减速编程到操纵杆控制的运动接口。

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