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首页> 外文期刊>International journal of digital Earth >GPU ray casting method for visualizing 3D pipelines in a virtual globe
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GPU ray casting method for visualizing 3D pipelines in a virtual globe

机译:用于在虚拟地球上可视化3D管道的GPU光线铸造方法

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摘要

Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance. This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG. The method involves the initial partitioning of the pipeline data into tiles, based on the relationship between the pipeline layer scale and the discrete global grid system (DGGSs). The pipeline centerline in each tile is then segmented and encoded, and a coarser pipeline bounding volume is subsequently constructed using a geometry shader. Finally, the fine 3D pipeline is rendered using a pixel shader. The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG. Moreover, compared with the traditional polygon-based method, the method facilitates a 20% increase in rendering frame rate for the same pixel level accuracy display effect. It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency.
机译:管道是城市基础设施发展的重要组成部分。作为虚拟地球(VG)的一部分,3D大规模和高密度城市管道的高效率和高质量可视化具有重要意义。本文提出了一种基于GPU的管道射线铸造方法,用于在VG框架中可视化城市管道管道。该方法涉及基于管道层比例与离散全局网格系统(DGGSS)之间的关系初始将管道数据分区为瓦片。然后分段和编码每个瓦片的管道中心线,随后使用几何着色器构造较粗糙的管道边界体积。最后,使用像素着色器呈现精细的3D管道。所提出的方法的实验实施结果表明,它满足了VG中管道的多尺度可视化的要求。此外,与传统的基于多边形的方法相比,该方法有助于相同的像素电平精度显示效果的渲染帧速率增加20%。它还能够可视化3D管道的厚度,而不是对渲染效率的任何明显影响。

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