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Research on group animation design technology based on artificial fish swarm algorithm

机译:基于人工鱼类群算法的组动画设计技术研究

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Group animation is a technology that simulates group behavior by computer. It matures with the continuous development of computer graphics. The things that need to be described are expressed in the form of anime, which not only clearly reflects the process of the event, but also shows a more realistic picture, and can also increase the cognitive range of group behavior to a certain extent. Based on the analysis of the advantages and disadvantages of artificial fish swarm algorithm, this paper improves the research on artificial fish swarm algorithm, and it is easy to fall into local optimum, and it is improved by using convergence and divergence behavior in social learning mechanism., to some extent, improve the search performance of the algorithm. Based on the collision detection and avoidance, the improved artificial fish swarm algorithm is used to plan the group behavior path, and the obtained path data is imported into Maya. The tools provided by Maya will be used to establish the characters, 3D scenes and planning. The paths are merged together to get the corresponding group animation effects.
机译:组动画是一种模拟计算机组行为的技术。它与计算机图形的持续发展相比。需要描述的事情以动漫的形式表示,这不仅清楚地反映了事件的过程,而且还示出了更现实的图片,并且还可以在一定程度上增加组行为的认知范围。基于分析人工鱼类群算法的优缺点,提高了人工鱼类群算法的研究,易于落入局部最优,通过在社会学习机制中使用收敛性和发散行为来改善。在某种程度上,提高算法的搜索性能。基于碰撞检测和避免,使用改进的人工鱼类群算法来规划组行为路径,并将所获得的路径数据导入Maya。 Maya提供的工具将用于建立字符,3D场景和规划。路径合并在一起以获取相应的组动画效果。

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