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Discrete-time linear-quadratic mean-field-type repeated games: Perfect, incomplete, and imperfect information

机译:离散时间线性 - 二次平均场型重复游戏:完美,不完整和不完美的信息

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In this paper, we study linear-quadratic mean-field-type repeated games with arbitrary number of interacting decision-makers. Different information structures are examined: (i) perfect knowledge of the model, (ii) imperfect knowledge of the model: under perfect state observation. We provide semi-explicit solutions for both non-cooperative and cooperative cases. The state dynamics is given by a stochastic difference equation that includes mean-field terms, i.e., the expected value for both the state and control inputs. In addition, the cost function incorporates, not only the expected value of the states, but also the variance of both system state and control inputs. The effect of the information is quantified using price of anarchy and price of imperfect information. Finally, some numerical examples are presented. (C) 2019 Elsevier Ltd. All rights reserved.
机译:在本文中,我们研究了线性 - 二次平均现场型重复游戏,具有任意数量的互动决策者。 检查不同的信息结构:(i)对模型的完美了解,(ii)模型的不完全知识:在完美的状态观察下。 我们为非合作和合作案件提供半明确解决方案。 状态动态由随机差分等式给出,包括平均字段术语,即状态和控制输入的预期值。 此外,成本函数不仅包含状态的预期值,还包含了系统状态和控制输入的方差。 使用无力信息的价格和价格的价格量化信息的效果。 最后,提出了一些数值例子。 (c)2019年elestvier有限公司保留所有权利。

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