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Implementation of an intelligent force feedback multimedia game

机译:智能力反馈多媒体游戏的实现

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This paper presents the design and programming of an intelligent multimedia computer game, enhanced with force feedback. The augmentation of game images and sounds with appropriate force feedback improves the quality of the game, making it more interesting and more interactive. We used the Immersion Corporation's force feedback joystick, the I-FORCE Studio computation engine, and the Microsoft DirectX Software Development Kit (SDK) to design the multimedia game, running in the Windows NT operating system. In this game, the world contains circles of different sizes and masses. When the circles hit each other, collisions take place, which are shown to, and felt by, the user. When the circles hit together, the overall score increases; the larger the size of the circle, the higher the score increase. The initial score is set to zero, and when the game ends, a lower score represents a better performance. This game was used to examine the behavior of the users under different environments through their respective scores and comments. The analysis of experimental results helps in the comparative study of different kinds of multimedia combinations.
机译:本文介绍了智能多媒体计算机游戏的设计和编程,并通过力反馈进行了增强。通过适当的力反馈来增强游戏图像和声音,可以提高游戏质量,使其更加有趣且更具交互性。我们使用Immersion Corporation的力反馈操纵杆,I-FORCE Studio计算引擎和Microsoft DirectX软件开发工具包(SDK)来设计在Windows NT操作系统上运行的多媒体游戏。在这个游戏中,世界包含不同大小和质量的圆圈。当圆圈相互碰撞时,会发生碰撞,并向用户显示并感觉到。当圈子撞在一起时,总得分会增加;圆圈的大小越大,得分的增加就越大。初始分数设置为零,游戏结束时,分数越低表示性能越高。该游戏用于通过用户各自的分数和评论来检查用户在不同环境下的行为。对实验结果的分析有助于对各种多媒体组合进行比较研究。

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