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Practical 3-D migration and visualization for accurate imaging of complex geometries with GPR

机译:实用的3D迁移和可视化功能,可通过GPR精确成像复杂的几何图形

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摘要

Obtaining high-quality three-dimensional images that accurately represent target geometries is crucial for reliable interpretation of ground penetrating radar data. Dense data acquisition, three-dimensional migration processing, and visualization are needed to recognize complex target geometries. A novel implementation of the diffraction summation migration algorithm efficiently images three-dimensional geometries by utilizing the efficient properties of fast Fourier transforms to compute diffraction summations. The algorithm decomposes the diffraction summation calculations into spatial and temporal summations. The spatial summations are computed by convolving the data with two-dimensional convolution kernels computed from the three-dimensional point spread functions. Computation times are reduced by performing convolutions in the wavenumber domain using two-dimensional fast Fourier transforms. The migration aperture is easily adjusted in the algorithm to increase computational speeds and reduce processing artifacts associated with large amplitude spikes. Microsoft Visual Studio NET and C# are used to create efficient and low-cost applications optimally designed for the processing and display of ground penetrating radar data. Migration algorithms are combined with volume rendering and visualization algorithms that utilize DirectX to visually recognize complex geometries in three-dimensions. A gravel test bed containing buried spheres, letters cut from metal sheets, pipes, and drums is imaged with dense and orthogonal 400 and 1,500-MHz ground penetrating radar surveys. A linear array composed of fourteen variably spaced spheres is used to empirically determine the resolution capabilities of commercial ground penetrating radar systems in favorable soils. In addition, letters cut from aluminum sheets are used to test imaging capabilities similar to those used to test human vision. Observed quarter-wavelength spatial resolutions are consistent with theoretical predictions. While horizontal slices work well for displaying horizontal objects, volume rendering is more effective for Visualizing dipping objects. Increasing antenna frequency improves spatial resolution and produces less pronounced polarization differences between data acquired with orthogonal surveys.
机译:获得准确表示目标几何形状的高质量三维图像对于可靠地解释探地雷达数据至关重要。需要密集的数据采集,三维迁移处理和可视化以识别复杂的目标几何形状。衍射求和偏移算法的一种新颖实现方式是利用快速傅里叶变换的高效特性来计算三维衍射图像中的三维几何图形。该算法将衍射求和计算分解为空间和时间求和。通过将数据与从三维点扩展函数计算出的二维卷积核卷积来计算空间总和。通过使用二维快速傅里叶变换在波数域中进行卷积,可以减少计算时间。可以在算法中轻松调整迁移孔径,以提高计算速度并减少与大幅度尖峰相关的处理伪像。 Microsoft Visual Studio NET和C#用于创建优化设计用于处理和显示探地雷达数据的高效,低成本应用程序。迁移算法与体积渲染和可视化算法相结合,后者利用DirectX来可视地识别三维复杂几何形状。使用密集且正交的400和1,500-MHz地面穿透雷达测量对包含埋藏的球体,从金属薄板,管道和鼓上切下的字母的砾石测试台成像。由十四个可变间隔球体组成的线性阵列用于凭经验确定在有利土壤中商用地面穿透雷达系统的分辨能力。此外,从铝片上切下的字母用于测试成像能力,类似于测试人类视觉的能力。观测到的四分之一波长空间分辨率与理论预测一致。虽然水平切片可以很好地显示水平对象,但是体积渲染对于可视化浸渍对象更有效。天线频率的提高可改善空间分辨率,并在正交测量所获取的数据之间产生较小的极化差异。

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