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A Partitioning Scheme for a Switched Feedback Control Law in Two Agent Pursuit-Evasion Scenarios

机译:两种Agent追逃情形下的切换反馈控制律划分方案

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A switched feedback control law is derived for an autonomous pursuing agent that attempts to intercept an evading agent whose dynamics are initially unknown. The model of the pursuer's dynamics is known perfectly, and the evader is modeled as a disturbance. A new method is presented to efficiently update the pursuer's control law as measurements of the parameters that govern the evader's dynamics are received. Using a graph theoretical approach, the control law updates are limited to specific partitions of the state space, which eliminate many unneeded calculations. Results show increases in the time efficiency of the update calculations compared to traditional control law generation methods with a minimal loss in accuracy. An 11.6% overall decrease in calculation time over traditional methods and a 1% error rate compared to the true solution is achieved when solving the homicidal chauffeur game. We show how actual gains in time efficiency depend on the specific application of the controller and the size of the state space grid approximation. Both the theoretical development and implementation of the switched feedback controller are discussed.
机译:推导的反馈控制律是针对自主追求代理的,它试图拦截动态最初未知的逃避代理。追踪者动力学模型是众所周知的,而逃避者被建模为干扰。提出了一种新方法,可在接收到控制逃避者动力学的参数的测量值时有效地更新追随者的控制律。使用图论方法,控制律更新仅限于状态空间的特定分区,从而消除了许多不必要的计算。结果表明,与传统的控制定律生成方法相比,更新计算的时间效率有所提高,而精度损失却最小。解决杀人司机的游戏时,与传统方法相比,计算时间总体减少了11.6%,错误率比真正的解决方案降低了1%。我们展示了时间效率的实际收益如何取决于控制器的特定应用和状态空间网格近似值的大小。讨论了开关反馈控制器的理论发展和实现。

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