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Recursive polygon offset computing for rapid prototyping applications based on Voronoi diagrams

机译:基于Voronoi图的快速原型应用的递归多边形偏移计算

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The generating algorithm of the polygon offsetting is conceptually simple but important, however, geometric problems are very complex. Although some efficient algorithms have been developed to solve it, their computational dependency makes them efficient in only a limited number of line segments of cases. This article presents a recursive algorithm to compute a trimmed offset of a polygon consisting of large-scale line segments in a plane. Assuming that a Voronoi diagram of the polygon is obtained and available, the algorithm constructs topological structures of all Voronoi edges and Voronoi objects: every edge is associated with two Voronoi objects; one object of the Voronoi diagram constitutes the edges. Once the offsetting process starts and intersects with the Voronoi edge of one object, find the next Voronoi object using the topology relation and compute the pairwise intersection in edge. After the rapid prototyping scanning process method has been applied, the result shows that the algorithm is simple and efficient.
机译:多边形偏移的生成算法在概念上很简单,但是很重要,但是几何问题非常复杂。尽管已开发出一些有效的算法来解决该问题,但它们的计算依赖性使其仅在有限数量的案例线段中有效。本文提出了一种递归算法,用于计算平面中由大规模线段组成的多边形的修剪偏移量。假设获得了多边形的Voronoi图并且可用,该算法将构造所有Voronoi边缘和Voronoi对象的拓扑结构:每个边缘都与两个Voronoi对象相关; Voronoi图的一个对象构成边缘。一旦偏移过程开始并与一个对象的Voronoi边缘相交,就可以使用拓扑关系找到下一个Voronoi对象,并计算边缘中的成对相交。应用快速原型扫描处理方法后,结果表明该算法简单有效。

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