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Optimal Content Location in Multicast Based Overlay Networks with Content Updates

机译:具有内容更新的基于组播的覆盖网络中的最佳内容位置

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摘要

The architecture of overlay networks should support high-performance and high-scalability at low costs. This becomes more crucial when communication, storage costs as well as service latencies grow with the exploding amounts of data exchanged and with the size and span of the overlay network. For that end, multicast methodologies can be used to deliver content from regional servers to end users, as well as for the timely and economical synchronization of content among the distributed servers. Another important architectural problem is the efficient allocation of objects to servers to minimize storage, delivery and update costs. In this work, we suggest a multicast based architecture and address the optimal allocation and replication of dynamic objects that are both consumed and updated. Our model network includes consumers which are served using multicast or unicast transmissions and media sources (that may be also consumers) which update the objects using multicast communication. General costs are associated with distribution (download) and update traffic as well as the storage of objects in the servers. Optimal object allocation algorithms for tree networks are presented with complexities of O(N) and O(N~2) in case of multicast and unicast distribution respectively. To our knowledge, the model of multicast distribution combined with multicast updates has not been analytically dealt before, despite its popularity in the industry.
机译:覆盖网络的架构应以低成本支持高性能和高可扩展性。当通信,存储成本以及服务延迟随着交换数据的爆炸性增长以及覆盖网络的规模和跨度而增长时,这变得尤为重要。为此,可以使用多播方法将内容从区域服务器传递到最终用户,以及在分布式服务器之间及时经济地进行内容同步。另一个重要的体系结构问题是将对象有效分配给服务器以最大程度地减少存储,交付和更新成本。在这项工作中,我们建议基于多播的体系结构,并解决消耗和更新的动态对象的最佳分配和复制。我们的模型网络包括使用多播或单播传输服务的使用者,以及使用多播通信更新对象的媒体源(也可能是使用者)。一般成本与分发(下载)和更新流量以及服务器中对象的存储相关。给出了树形网络的最优对象分配算法,分别在多播和单播分发情况下具有O(N)和O(N〜2)的复杂度。据我们所知,尽管在业界很流行,但尚未分析处理与多播更新结合的多播分发模型。

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