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China Mobile, Tencent, Huawei verify 5G eMBB slice in AR Games

机译:中国移动,腾讯,华为核实5G emb切片在AR游戏中

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China Mobile, Tencent, and Huawei have completed the verification of 5G network slices for enhanced mobile broadband (eMBB) services requiring stable network latency in AR games. In Phase 1 of the 5G slicing verification project, terminals, networks, and AR game platforms are connected. The test verified the effects of data rate acceleration with slicing at the terminal side, and with slicing at both the terminal and network sides. The slice management function was also examined. China Mobile, Tencent, and Huawei have started Phase 2 of the 5G slicing verification. A new round of tests is scheduled for completion by year-end. The project will focus 5G core networks' movement towards users, and the sensing of access network and bearer network slices. Slice management will also be closely examined. This includes research into slice template design, coordinated orchestration across terminal slices, core network slices, bearer network slices, and mobile edge computing (MEC). On-demand, flexible deployment of third-party applications on MEC will also be explored, Huawei also said.
机译:中国移动,腾讯和华为已经完成了5G网络切片的验证,用于增强的移动宽带(嵌入式)服务,需要在AR游戏中稳定的网络延迟。在5G切片验证项目的第1阶段,连接终端,网络和AR游戏平台。该测试验证了终端侧切片的数据速率加速度的影响,并在终端和网络侧切割。还检查了切片管理功能。中国移动,腾讯和华为已经开始5G切片验证的2阶段。一轮测试计划完成年底。该项目将焦点5G核心网络对用户的移动,以及接入网络和承载网络切片的感测。也将密切检查切片管理。这包括对切片模板设计,跨终端片,核心网络切片,承载网片和移动边缘计算(MEC)的协调编排。华为还说,按需求,灵活部署MEC对MEC的第三方应用程序。

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    《Wi-Fi - WLAN》 |2018年第6期|2-2|共1页
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