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For the Love of Zelda

机译:对于塞尔达的热爱

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IT WAS DECEMBER IN SAN DIEGO, THE palm trees strung with tinsel in Ocean Beach. Pat Contri shuffled barefoot on the floor of his game room, black hair wet from the shower and curling above his eyes. He was in front of a wall of nearly 1,000 games for the Nintendo Entertainment System, the greatest console ever released; the wall, floor to ceiling, was amazing to behold, Contri as small as Ahab in front of his whale. He read from the spines of gray plastic cartridges he'd spent two decades collecting: Spy Hunter, with its Peter Gunn theme, which he got for Christmas in 1987; Jaws, which he picked up at a flea market with his mother in Rahway, New Jersey, a year or two later; Zelda II, a game he had his parents order from the Sears catalog in 1988, a game he cried over because it took forever to arrive.
机译:那是在圣地亚哥的十二月,棕榈树在海洋海滩上串起金属丝。帕特·孔特里(Pat Contri)赤脚在游戏室的地板上洗了洗,黑色的头发从淋浴中弄湿了,在他的眼睛上方卷曲。他站在任天堂娱乐系统(Nintendo Entertainment System)上近一千场游戏的墙前,这是有史以来最出色的游戏机。从地板到天花板的墙壁,真是太神奇了,像鲸鱼面前的亚哈一样小的Contri。他从花了二十年时间收集的灰色塑料墨盒中读取了刺身:1987年圣诞节时以彼得·冈恩(Peter Gunn)为主题的间谍猎人(Spy Hunter);一两年后,他与母亲在新泽西州拉威的一家跳蚤市场买了下颚。塞尔达二世(Zelda II)是他于1988年从西尔斯目录向父母订购的一款游戏,他哭了一场,因为它花了永远。

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    《Wired》 |2018年第4期|68-71|共4页
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