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Towards a Cognitively-Sound, Landmark-Based Indoor Navigation System

机译:迈向基于地标的认知室内导航系统

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While outdoor navigation has received, by now, much attention and reached quite standardized technologies and techniques to automatic localization and navigation (mainly based on GPS-tracking), the problem of navigating people indoor has received relatively less attention. The very different nature of outdoor and indoor spaces makes the problem of navigating people through indoor environments also very different from the outdoor navigation problem. Most of the indoor navigation techniques developed so far try to replicate the satellite tri- angulation applicable outdoor by replacing GPS signal by other signals such as WIFI, RFID, and Bluetooth. Another type of approach tries, as soon as GPS coverage is lost, to build movement trajectories from sensors available in modern mobile devices such as compasses, magnetometers, and accelerometers. This work explores and analyses a different solution to navigating people in indoor environments, one that does not require installation and usage of any extra devices in the environments. The idea is to navigate people based on qualitative coordinates, which can be described as what one can see at a certain position. The main requirement to exploit this technique is to have a detailed database of the environment in order to compute visibility between objects. With that we divide space into regions, i.e. extract qualitative coordinates. By using these regions, it is possible to create landmark-based instructions, which are, according to the literature, cognitively more appropriate (in the sense that they produce a lower cognitive load on the user) instructions than metric instructions. Since visibility is a spatial property directly related to 3D space, we present the idea of visibility-based navigation by using the data in 3D. More specifically, we analyse the extension to 3D space of an existing 2D qualitative localization and navigation system based on visibility information, we present the main challenges that need to be tackled in order to get a functional implementation of such a landmark-based navigation system based on 3D visibility information, and address a subset of them. The analysis shows we do not need to compute visibility between all objects in the database, but only between landmarks and obstacles. Therefore, we propose the usage of some criteria to minimize produced visibility regions. Objects with specific role in indoor environment should be used to simplify some regions or to reduce the computational load. Furthermore, it is suggested to avoid landmarks in the route instructions which are not fixed in time or place. We realized we need to take into account the agent's point of view to successfully navigate him. Moreover, it is recommended to merge metric and topological graph into a weighted graph. However, some challenges still remain for future work like the implementation of the cutting function, panoramic view of the agent, usage of transparent objects in 3D space and simplifications of the instructions based on visibility.
机译:到目前为止,尽管室外导航已受到广泛关注,并且已达到相当标准化的技术和技术来进行自动定位和导航(主要基于GPS跟踪),但室内人员的导航问题却受到的关注相对较少。室外和室内空间的本质非常不同,因此在室内环境中导航人员的问题也与室外导航问题大不相同。迄今为止,开发的大多数室内导航技术都试图通过将GPS信号替换为其他信号(例如WIFI,RFID和蓝牙)来复制适用于室外的卫星三角测量。一旦失去GPS覆盖范围,另一种方法将尝试从现代移动设备中可用的传感器(例如指南针,磁力计和加速度计)建立运动轨迹。这项工作探索并分析了在室内环境中导航的另一种解决方案,该解决方案不需要在环境中安装和使用任何其他设备。这个想法是基于定性坐标来导航人们,定性坐标可以描述为人们在特定位置可以看到的东西。利用此技术的主要要求是拥有详细的环境数据库,以便计算对象之间的可见性。这样,我们将空间划分为多个区域,即提取定性坐标。通过使用这些区域,可以创建基于界标的指令,根据文献,这些指令在认知上比度量指令更合适(在某种意义上说,它们对用户产生较低的认知负担)。由于可见性是与3D空间直接相关的空间属性,因此我们通过使用3D中的数据来提出基于可见性的导航的想法。更具体地讲,我们基于可见性信息分析了现有2D定性定位和导航系统对3D空间的扩展,我们提出了需要解决的主要挑战,才能获得基于功能的基于地标的导航系统的功能实现。 3D可见性信息,并解决其中的一部分。分析表明,我们不需要计算数据库中所有对象之间的可见性,而只需计算地标和障碍物之间的可见性。因此,我们建议使用一些标准来最小化产生的可见性区域。在室内环境中具有特定作用的对象应用于简化某些区域或减少计算负荷。此外,建议避免路线指示中的路标在时间或地点上不固定。我们意识到我们需要考虑代理的观点才能成功地导航他。此外,建议将度量图和拓扑图合并为加权图。但是,未来的工作仍然面临一些挑战,例如切割功能的实现,代理的全景视图,3D空间中透明对象的使用以及基于可见性的指令简化。

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  • 来源
    《VGI 》 |2016年第4期| 211-211| 共1页
  • 作者

    Maja Pavlin;

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  • 正文语种 eng
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