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Drafting in Self-Timed Circuits

机译:自定时电路中的绘图

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摘要

Intervals between data items propagating in self-timed circuits are controlled by handshake signals rather than by a clock. In many self-timed designs, a trailing data item will catch up with a leading item or token, even when it trails by thousands of gate delays. This effect, called "drafting," can be seen in many of the self-timed designs, e.g., GasP, Mousetrap, Click, and Micropipeline. Drafting occurs because the delay of a trailing token through a self-timed stage depends on how much earlier the leading token departed. Contrary to earlier work, we find the cause of drafting to be charge stored on an isolated node between two series transistors. This mechanism occurs in many decision gates that implement a logical AND. The charge on the floating internal node can drift between actions and thereby change the delay of the gate. Drafting behavior may be modulated by controlling the internal node of the GasP NOR gate. This offers possibilities for using self-timed circuits in applications where the interval between data items carries information, for instance, spiking neural networks, security, or real-time signal processing.
机译:自定时电路中传播的数据项之间的间隔由握手信号而不是时钟控制。在许多自定时设计中,即使拖尾的数据项由于成千上万的门延迟而拖尾,其尾随的数据项也会赶上前导的项或令牌。在许多自定时设计中,例如在GasP,Mousetrap,Click和Micropipeline中,都可以看到这种称为“起草”的效果。之所以会起草,是因为尾随令牌通过自定时阶段的延迟取决于前导令牌离开的时间。与早期的工作相反,我们发现牵伸的原因是电荷存储在两个串联晶体管之间的隔离节点上。这种机制出现在许多实现逻辑AND的决策门中。浮动内部节点上的电荷会在动作之间漂移,从而改变栅极的延迟。可以通过控制GasP NOR门的内部节点来调整绘图行为。这为在数据项之间的间隔承载信息的应用中使用自定时电路提供了可能性,例如尖峰神经网络,安全性或实时信号处理。

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