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ON THE ROBUSTNESS OF THE WINNER'S CURSE PHENOMENON

机译:优胜者诅咒现象的鲁棒性

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We set out to find ways to help decision makers overcome the "winner's curse," a phenomenon commonly observed in asymmetric information bargaining situations, and instead found strong support for its robustness. In a series of manipulations of the "Acquiring a Company Task," we tried to enhance decision makers' cognitive understanding of the task. We did so by presenting them with different parameters of the task, having them compare and contrast these different parameters, giving them full feedback on their history of choices and resulting outcomes, and allowing them to interact with a human opponent instead of a computer program. Much to our surprise, none of these manipulations led to a better understanding of the task. Our results demonstrate and emphasize the robustness of the winner's curse phenomenon.
机译:我们着手寻找方法来帮助决策者克服“赢家的诅咒”(一种在不对称的信息讨价还价情况下经常观察到的现象),反而为其鲁棒性找到了强有力的支持。在“获取公司任务”的一系列操作中,我们试图增强决策者对任务的认知理解。为此,我们向他们展示了任务的不同参数,让他们比较和对比了这些不同的参数,为他们提供了选择历史和结果的全面反馈,并允许他们与对手互动,而不是与计算机程序互动。令我们惊讶的是,这些操作都没有导致对任务的更好理解。我们的结果证明并强调了获胜者诅咒现象的稳健性。

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