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Logarithmic Query Complexity for Approximate Nash Computation in Large Games

机译:大型游戏中近似Nash计算的对数查询复杂度

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摘要

We investigate the problem of equilibrium computation for large n-player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we mostly focus on the case where any change of strategy by a player causes other players' payoffs to change by at most. We study algorithms having query access to the game's payoff function, aiming to find epsilon-Nash equilibria. We seek algorithms that obtain epsilon as small as possible, in time polynomial in n. Our main result is a randomised algorithm that achieves epsilon approaching for 2-strategy games in a completely uncoupled setting, where each player observes her own payoff to a query, and adjusts her behaviour independently of other players' payoffs/actions. O(log n) rounds/queries are required. We also show how to obtain a slight improvement over , by introducing a small amount of communication between the players. Finally, we give extension of our results to large games with more than two strategies per player, and alternative largeness parameters.
机译:我们研究大型n玩家游戏的均衡计算问题。大型游戏具有Lipschitz类型的属性,任何单个玩家的操作都不会极大地影响单个玩家的效用。在本文中,我们主要关注一个玩家的策略改变最多导致其他玩家的收益改变的情况。我们研究了具有查询访问游戏收益函数功能的算法,旨在找到epsilon-Nash均衡。我们寻求在n的时间多项式中获得尽可能小的epsilon的算法。我们的主要结果是一个随机算法,该算法在完全不耦合的环境中实现2策略游戏的epsilon逼近,其中每个玩家观察自己的查询收益,并独立于其他玩家的收益/动作来调整自己的行为。需要O(log n)个回合/查询。我们还展示了如何通过引入玩家之间的少量交流来对进行轻微的改进。最后,我们将结果扩展到大型游戏,每个玩家有两种以上的策略,以及可选的大型性参数。

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