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Completion-based texture design using deformation

机译:基于变形的基于完成的纹理设计

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In this paper, we present a novel approach for designing a variety of large textures from a single small sample texture. Firstly, the original small texture is segmented into layers, each of which contains one particular texture element. Secondly, each layer is deformed using a set of chaotic-based transformation operations. Thirdly, all the deformed layers are added together to form a new texture, which is a natural variation of the original sample texture. Since each layer is deformed independently, adding the deformed layers together usually results in a texture with overlapping regions and holes. We employ the graphcut algorithm and an example-based image inpainting technique to seamlessly patch the overlapping regions and to fill the holes. Moreover, an optimized graphcut synthesis algorithm and a new cyclic texture synthesis technique are also developed for efficiently creating large seamless textures. As a result, our approach shows particular strength in generating a large variety of textures from a single sample texture while avoiding highly repetitive patterns. Our experiments demonstrate that the proposed technique can also be used for other texture synthesis applications, such as texture synthesis from multiple samples.
机译:在本文中,我们提出了一种从单个小样本纹理设计各种大纹理的新颖方法。首先,将原始的小纹理划分为多个层,每个层包含一个特定的纹理元素。其次,使用一组基于混沌的变换操作使每个层变形。第三,将所有变形层加在一起以形成新的纹理,这是原始样本纹理的自然变化。由于每个层都独立变形,因此将变形后的层加在一起通常会导致具有重叠区域和孔的纹理。我们采用graphcut算法和基于示例的图像修复技术来无缝修补重叠区域并填充孔。此外,还开发了一种优化的graphcut合成算法和一种新的循环纹理合成技术,以有效地创建大型无缝纹理。结果,我们的方法在从单个样本纹理生成大量纹理的同时避免了高度重复的图案方面显示出特别的优势。我们的实验表明,所提出的技术还可以用于其他纹理合成应用,例如从多个样本进行纹理合成。

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