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3D entity-based stereo matching with ground control points and joint second-order smoothness prior

机译:具有地面控制点和联合二阶平滑度的基于3D实体的立体匹配

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摘要

Disparity estimation for a scene with complex geometric characteristics such as slanted or highly curved surfaces is a basic and important issue in stereo matching. Traditional methods often use first-order smoothness priors that always lead to low-curvature frontal-parallel disparity maps. We propose a stereo framework that views the scene as a set of 3D entities with compact and smooth disparity distributions. The 3D entity-based representation enables some contributions to obtain a precise disparity estimation. A GCPs-plane constraint based on ground control points is used to strengthen the compact distributions of the disparities in each entity by restricting the scope of the disparity variance and reducing matching ambiguities in repetitive or low-texture areas. Furthermore, we have formulated a joint second-order smoothness prior, which combines a geometric weight with the derivative of disparity values. This prior encourages smooth disparity variations inside each entity and means that each entity is biased towards being a 3D planar surface. Segmentation is incorporated as soft constraint by effectively fusing the advantages of the image color gradient and GCPs-plane. This avoids blending of the foreground and background and retains only the disparity discontinuities from geometrically smooth regions with strong texture gradients. Our framework is formulated as a maximum a posteriori probability estimation problem that is optimized using the fusion-move approach. Evaluation results on the Middlebury benchmark show that the proposed method ranks second among the approximately listed algorithms. In addition, it performs well in real-world scenes.
机译:对于具有复杂几何特征(例如倾斜或高度弯曲的表面)的场景,视差估计是立体匹配中的一个基本且重要的问题。传统方法通常使用一阶平滑先验,从而始终导致低曲率的正面平行视差图。我们提出了一种立体框架,该立体框架将场景视为一组具有紧凑且平滑的视差分布的3D实体。基于3D实体的表示使一些贡献能够获得精确的视差估计。通过限制视差方差的范围并减少重复性或低纹理区域中的匹配模糊度,可以使用基于地面控制点的GCPs平面约束来增强每个实体中视差的紧凑分布。此外,我们已经制定了先验联合二阶平滑度,它结合了几何权重和视差值的导数。该先验鼓励每个实体内部的平滑视差变化,并且意味着每个实体都偏向于成为3D平面。通过有效地融合图像颜色梯度和GCP平面的优势,将分割作为软约束并入。这避免了前景和背景的混合,并且仅保留了具有强纹理渐变的几何平滑区域的视差不连续性。我们的框架被表述为使用融合移动方法进行优化的最大后验概率估计问题。在Middlebury基准测试中的评估结果表明,该方法在近似列出的算法中排名第二。此外,它在真实场景中表现良好。

著录项

  • 来源
    《The Visual Computer》 |2015年第9期|1253-1269|共17页
  • 作者单位

    Univ Chinese Acad Sci, Beijing 100049, Peoples R China|Chinese Acad Sci, Beijing Key Lab Mobile Comp & Pervas Device, Inst Comp Technol, Beijing 100190, Peoples R China;

    Chinese Acad Sci, Beijing Key Lab Mobile Comp & Pervas Device, Inst Comp Technol, Beijing 100190, Peoples R China;

    Univ Chinese Acad Sci, Beijing 100049, Peoples R China|Chinese Acad Sci, Beijing Key Lab Mobile Comp & Pervas Device, Inst Comp Technol, Beijing 100190, Peoples R China;

    Chinese Acad Sci, Beijing Key Lab Mobile Comp & Pervas Device, Inst Comp Technol, Beijing 100190, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Stereo matching; Joint second-order smoothness prior; GCPs-plane; Fusion-move; 3D entity;

    机译:立体匹配;联合二阶平滑先验;GCPs平面;融合移动;3D实体;

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