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It's All in the Head

机译:全都在头上

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Skull fracture and brain injury are unfortunately common occurrences. Much work remains to be done to fully understand the injury mechanisms of such types of trauma and how they may best be prevented. Testing on animals or cadavers has obvious practical and ethical difficulties, which has led researchers to use numerical simulation to model the effects of impacts. This necessitates the use of highly accurate models of the biological objects. However, due to the complex nature of biological objects they are typically far more difficult to model than traditional engineering components. The most common method of simulation is Finite Element Analysis. This involves dividing the object into a large number of extremely small simple objects called Finite Elements. The stress and strain on these small elements can be easily analysed, allowing the stress and strain of the overall object to be closely approximated. The difficulty is to develop a method to successfully divide the object into Finite Elements. The divided model is referred to as a mesh and the process of dividing the object is termed meshing. Meshing a typical engineering component is relatively straightforward and many efficient algorithms exist to perform this operation. This is due to the simple geometric nature of most components. Biological objects on the other hand are typically highly irregular and traditional meshing algorithms fail to deal successfully with them. Using traditional meshing techniques can take a matter of years to develop an accurate mesh of a biological object such as the human head.
机译:不幸的是,颅骨骨折和脑损伤很常见。要全面了解此类创伤的伤害机理以及如何最好地预防它们,还有许多工作要做。对动物或尸体进行测试具有明显的实践和道德困难,这导致研究人员不得不使用数值模拟来模拟影响的模型。这就需要使用高度精确的生物物体模型。但是,由于生物物体的复杂性,与传统工程组件相比,它们通常更难建模。最常见的仿真方法是有限元分析。这涉及将对象划分为称为极小元素的大量极小的简单对象。可以轻松分析这些小元件上的应力和应变,从而可以近似地估算整个对象的应力和应变。困难在于开发一种将对象成功划分为有限元的方法。划分的模型称为网格,划分对象的过程称为网格划分。对典型的工程组件进行网格划分相对简单,存在许多有效的算法来执行此操作。这是由于大多数组件的简单几何特性。另一方面,生物对象通常高度不规则,传统的网格划分算法无法成功处理它们。使用传统的网格划分技术可能需要花费数年的时间才能开发出诸如人头之类的生物物体的精确网格。

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