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Guided by Delight: Music Apps and the Politics of User Interface Design in the iOS Platform

机译:受到Delight的指导:iOS平台中的音乐应用程序和用户界面设计政策

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摘要

Seemingly trivial software does important cultural work, both reflecting hegemonic norms and providing opportunities for transforming them. Software applications for music production (music apps) within the iOS app store promise to broaden the potential for musical participation through simple, "fun," user-friendly interface design. Yet, within the dominant user interface convention, "fun" is synonymous with the experience of instant success and effortless musical mastery. Drawing on semistructured interviews conducted with developers, and an analysis of shared user interface design conventions across three case studies of apps, ThumbJam, iMaschine 2, and Skram, I argue that normative conceptions of human perfectibility are assumed to be what generates an optimal user experience. Exploring theories of "queer fun," and the importance of "failure" in studies of video gaming, I propose alternative conceptions of "fun," and consider how, and with what effects, these might be implemented in the world of music apps.
机译:琐碎的软件似乎在完成重要的文化工作,既反映了霸权规范,又提供了转化规范的机会。 iOS应用商店中用于音乐制作的软件应用(音乐应用)有望通过简单,“有趣”的用户友好界面设计扩大音乐参与的潜力。然而,在主要的用户界面惯例中,“乐趣”是即时成功和轻松掌握音乐经验的代名词。利用与开发人员进行的半结构化访谈,以及对三个应用案例ThumbJam,iMaschine 2和Skram的共享用户界面设计惯例的分析,我认为人类完美性的规范概念被认为是产生最佳用户体验的要素。 。在探讨“奇趣游戏”的理论以及“失败”在视频游戏研究中的重要性时,我提出了“乐趣”的替代概念,并考虑了在音乐应用程序世界中如何实现这些效果以及产生何种效果。

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