机译:您是否满意或享受您玩的游戏?流派游戏和购买模式的实证研究
Kyung Hee Univ Sch Management Orbis Hall 514 Heogi Dong South Korea;
Kyung Hee Univ Sch Management Orbis Hall 610 Heogi Dong South Korea;
Game platform; Satiation effect; Steam; Online recommendation; Purchase decision; Play time;