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Grand Slam Tennis offers a much deep tennis experience over the one offered by Wii Sports

机译:大满贯网球比Wii Sports提供的网球体验更深刻

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摘要

EA's super-hyped and ultra glorified first attempt onto the hardcourt of the casual regime presents a delirious combination of mixed feelings. No, we're not saying that it's bad, but it surely is very inconsistent for what it has to offer. Grand Slam Tennisrnportrays some amazing brilliance, but its inconsistent gameplay leads to a lot of frustration, even some on-court tantrums that in the end leads to further meltdowns.rnThe concept is simple; as you try to mimic all the strokes: the forehands,rnthe backhands, the slices with the Wii-mote, the newly introduced Motion Controller technology tries to ape/read timing and force you put into a shot and the controller's angle tries determine pace and spin type. The swing pretty much always results in some kind of contact, but where and how the ball is delivered is entirely based on chance.
机译:EA在休闲制度的硬地上的超级炒作和超级荣耀的首次尝试呈现了一种混合感觉的疯狂组合。不,我们并不是说这很糟糕,但肯定与它所提供的功能不一致。大满贯网球运动带来了惊人的光彩,但其不一致的游戏方式却带来了很多挫败感,甚至在球场上的发脾气最终导致了进一步的崩溃。当您尝试模仿所有笔触时:正手,反手,带有Wii-mote的切片,新引入的运动控制器技术试图模仿/读取计时并迫使您投篮,而控制器的角度则试图确定速度和旋转类型。挥杆几乎总是会产生某种接触,但是球的传递位置和方式完全取决于偶然性。

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  • 来源
    《Technology review》 |2009年第8期|60-61|共2页
  • 作者

    Anmol Kapoor;

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