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Playing with Augmented Reality

机译:玩增强现实

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摘要

As graphical user interfaces replaced text-based systems in the 1980s and '90s, computers often came with one or two games, such as Microsoft's Solitaire (above right), intended to help people become comfortable with the technology. Today, games are playing a similar role for augmented reality, which overlays digital data on the physical world (as in 2009 TR35 hon-oree Pranav Mistry's Sixth Sense system (above left). A number of new games, which take advantage of the dramatic improvements in consumer-grade computing and vision hardware, are demonstrating the potential of the technology to new users and helping create a demand for even better hardware and software, especially for mobile devices such as smart phones and tablets.
机译:随着图形用户界面在1980年代和90年代取代了基于文本的系统,计算机经常配备一两个游戏,例如Microsoft的Solitaire(上图),旨在帮助人们适应该技术。如今,游戏在增强现实中扮演着相似的角色,该现实将数字数据叠加在物理世界上(如2009年TR35荣誉Pranav Mistry的Sixth Sense系统(左上图))。消费级计算和视觉硬件的改进,正在向新用户展示该技术的潜力,并有助于产生对更好的硬件和软件的需求,尤其是对于智能手机和平板电脑等移动设备。

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  • 来源
    《Technology review 》 |2012年第3期| p.53-54| 共2页
  • 作者

    TOM SIMONITE;

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