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首页> 外文期刊>Studies in Health Technology and Informatics >VR Enhanced Upper Extremity Motor Training for Post-Stroke Rehabilitation: Task Design, Clinical Experiment and Visualization on Performance and Progress
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VR Enhanced Upper Extremity Motor Training for Post-Stroke Rehabilitation: Task Design, Clinical Experiment and Visualization on Performance and Progress

机译:VR增强的中风后肢运动康复训练:任务设计,临床实验以及性能和进步的可视化

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摘要

Stroke is the leading cause of serious, long-term disability among American adults. Each year over 700,000 people suffer a new or recurrent stroke, and nearly 500,000 (71%) survive with some form of enduring neurological disability. Upper extremity (UE) motor impairment is a common consequence of stroke and often produces significant challenges for patients as they engage in everyday instrumental activities of daily living. Fortunately, research has shown that such lost UE function can be recovered or improved via systematic, repetitive and task-oriented motor training. However, motor-training tasks used for conventional therapy are questionable due to limited capacity to systematically control stimulus presentations and to precisely capture motor response performance in real time. Virtual reality (VR) enhanced motor training is an emerging therapeutic modality that can serve to deliver UE motor training tasks within consistent, yet modifiable simulated functional environments that mimic real world challenges. Further, with the use of advanced sensing systems in VR, a large quantity and wide variety of high quality data can be captured to serve the rehabilitation process. As well, game features can be integrated into the VR training to enhance motivation and promote therapeutic focus and adherence.
机译:中风是导致美国成年人长期严重残疾的主要原因。每年有700,000多人患有新的或复发性中风,将近500,000(71%)患有某种形式的持久性神经系统残疾。上肢(UE)运动障碍是中风的常见后果,并且在患者从事日常生活的日常器械活动时,经常给患者带来重大挑战。幸运的是,研究表明,可以通过系统的,重复的和面向任务的运动训练来恢复或改善这种丢失的UE功能。然而,由于系统地控制刺激表现和实时准确地捕捉运动反应表现的能力有限,用于传统疗法的运动训练任务值得怀疑。虚拟现实(VR)增强的运动训练是一种新兴的治疗方式,可用于在模拟现实世界挑战的一致但可修改的模拟功能环境中交付UE运动训练任务。此外,通过在VR中使用先进的传感系统,可以捕获大量和各种各样的高质量数据,以服务于康复过程。同样,可以将游戏功能集成到VR培训中,以增强动力并促进治疗重点和坚持性。

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