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首页> 外文期刊>Stochastic environmental research and risk assessment >Investigating extreme scenarios with multiple-point geostatistics and variance maximization
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Investigating extreme scenarios with multiple-point geostatistics and variance maximization

机译:使用多点地统计和方差最大化调查极端情况

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摘要

In many geoscience applications, the data extracted from environmental variables are very limited. Multiple-point geostatistical (MPS) approaches simulate these variables and associated uncertainties at unknown locations by using an exemplar model for the field, called the training image (TI). Existing MPS approaches aim at simulating the field in a way consistent with both available conditional data and TI properties. The inevitably limited size of the training database usually leads to an underestimated variability between different realizations as compared to the variability of the real phenomenon. Furthermore, in over-conditioned regions, patch-based methods often tend to paste the same patch in all realizations. In this paper, we suggest an optimization-based approach for MPS simulation that simulates a bunch of realizations simultaneously. In addition to maintaining consistency with both conditional data and TI properties, the proposed method aims at maximizing the variability between different realizations. Our experiments show that the proposed strategy enhances the variability of the realizations to better conform with real variabilities. The idea of targeting variance maximization can potentially be applied to other MPS simulation methods by simulating a bunch of realizations simultaneously with a constraint to avoid similar patterns at the same location in different realizations.
机译:在许多地球科学应用中,从环境变量中提取的数据非常有限。多点地统计(MPS)方法通过使用该领域的示例模型(称为训练图像(TI))在未知位置模拟这些变量和相关的不确定性。现有的MPS方法旨在以一种与可用条件数据和TI属性一致的方式来模拟现场。与真实现象的可变性相比,训练数据库不可避免的有限大小通常会导致不同实现之间的可变性低估。此外,在过度调节的区域中,基于补丁的方法通常倾向于在所有实现中粘贴相同的补丁。在本文中,我们建议用于MPS仿真的基于优化的方法,该方法可以同时模拟大量实现。除了保持条件数据和TI属性的一致性外,该方法还旨在最大程度地提高不同实现之间的可变性。我们的实验表明,所提出的策略增强了实现的可变性,以更好地与实际可变性相符。针对目标方差最大化的想法可以潜在地应用于其他MPS仿真方法,方法是同时模拟一堆实现,同时使用约束来避免不同实现中相同位置的相似模式。

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