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Adapting a texture synthesis algorithm for conditional multiple point geostatistical simulation

机译:修改纹理合成算法以进行条件多点地统计模拟

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摘要

Computer vision provides several tools for analyzing and simulating textures. The principles of these techniques are similar to those in multiple-point geosta-tistics, namely, the reproduction of patterns and consistency in the results from a perceptual point of view, thus, ensuring the reproduction of long range connectivity. The only difference between these techniques and geostatistical simulation accounting for multiple-point statistics is that conditioning is not an issue in computer vision. We present a solution to the problem of conditioning simulated fields while simultaneously honoring multiple-point (pattern) statistics. The proposal is based on a texture synthesis algorithm where a fixed search (causal) pattern is used. Conditioning is achieved by adding a non-causal search neighborhood that modifies the conditional distribution from which the simulated category is drawn, depending on the conditioning information. Results show an excellent reproduction of the features from the training image, while respecting the conditioning information. Some issues related to the data structure and to the computer efficiency are discussed.
机译:计算机视觉提供了几种用于分析和模拟纹理的工具。这些技术的原理与多点地统计学中的原理相似,即从感知的角度来看,模式的再现和结果的一致性,从而确保了远程连接的再现。这些技术与考虑到多点统计的地统计学模拟之间的唯一区别是,条件调节在计算机视觉中不是问题。我们提出了一种条件模拟场的解决方案,同时尊重多点(模式)统计信息。该提议基于纹理合成算法,其中使用了固定的搜索(因果)模式。通过添加一个非因果搜索邻域来实现条件,该条件因果搜索邻域会修改条件类别,根据条件分布从中抽取模拟类别。结果表明,从训练图像中可以很好地再现特征,同时尊重条件信息。讨论了与数据结构和计算机效率有关的一些问题。

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