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Criticality in games with multiple levels of approval

机译:具有多个批准级别的游戏的重要性

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In this article, criticality within a voting game is rigorously defined and examined. Criticality forms the basis of the traditional voting power measures frequently employed to analyse voting games; therefore understanding criticality is a pre-requisite to understanding any such analysis. The concept of criticality is extended to encompass games in which players are allowed to express multiple levels of approval. This seemingly innocuous extension raises some important questions, forcing us to re-evaluate exactly what it means to be critical. These issues have been largely side-stepped by the main body of research as they focus almost exclusively on ‘yeso’ voting games, the so called single level approval voting games. The generalisation to multilevel approval voting games is much more than just a theoretical extension, as any single level approval game in which a player can abstain is in effect a multilevel approval voting game.
机译:在本文中,对投票游戏中的重要性进行了严格的定义和检查。批判性是分析投票游戏经常采用的传统投票权措施的基础;因此,了解重要性是了解任何此类分析的先决条件。关键性的概念已扩展到涵盖允许玩家表达多级认可的游戏。这种看似无害的扩展提出了一些重要的问题,迫使我们重新重新评估至关重要的意义。这些问题在很大程度上已被研究的主体所绕开,因为它们几乎完全专注于“是/不是”投票游戏,即所谓的单级批准投票游戏。多级批准投票游戏的泛化不仅仅是理论上的扩展,因为玩家可以弃权的任何单级批准游戏实际上都是多级批准投票游戏。

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