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Older Adults' Digital Gameplay: Patterns, Benefits,and Challenges

机译:老年人的数字游戏:模式,福利和挑战

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摘要

Background. Empirical evidence suggests that digital gameplay can enhance social interaction and improve cognition for older adults. However, if digital games are to be effectively used as interventions to address age-related challenges, it is important to explore older adults' experiences in playing them.Aim. The purpose of this survey design study was to identify digital gameplay patterns, perceived socio-emotional and cognitive benefits, and difficulties encountered in the gameplay experiences of older adults.Method. Adults aged 55 or older, recruited from seniors' centers and local shopping malls in a Canadian city, responded to a printed, mainly closed-ended questionnaire.Results. 463 respondents reported that they actively play digital games. Most played alone rather than with others, and most rated themselves as intermediate or expert players. Players self-reported cognitive benefits but few socio-emotional benefits and few difficulties.Conclusions. The results of this study show promise for the use of digital games to provide innovative and engaging activities for enhancing older adults' aging processes. Significant associations were found between player skill level and reported benefits.
机译:背景。经验证据表明,数字游戏可以提高社会互动,提高老年人的认知。但是,如果要有效地使用数字游戏,以解决与年龄相关的挑战,探索老年人在玩它们时的经历非常重要。该调查设计研究的目的是识别数字游戏模式,感知社会情感和认知福利,以及在老年人的游戏经历中遇到的困难。方法。年龄55岁或以上的成年人从一名加拿大城市的中心中心和当地商场招募,回应了一个印刷,主要是封闭式问卷。结果。 463名受访者报告说,他们积极播放数字游戏。最独处而不是与他人一起玩,最多的是中级或专家参与者。球员自我报告的认知福利,但很少的社会情感福利和很少的困难。结论。本研究的结果表明,使用数字游戏的承诺为增强老年人的老龄化进程提供创新和吸引力的活动。玩家技能水平与报告的益处之间存在重大关联。

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