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Introductory Game Creation: No Programming Required

机译:入门游戏制作:无需编程

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摘要

Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities can be highly motivational for these students. Most of these activities require some level of programming expertise, however, making them activities too advanced for the majority of incoming students. In this paper, we describe a freshman-level course called Problem Solving through Game Creation. Students learn to use a number of drag-and-drop game creation tools to develop both 2D and 3D games, with no programming required in the course. We also cover a variety of other topics and tools related to game development. Our experience has been that students enjoy the course, but we have more formal course goals as well. Specifically, we hope to motivate students to declare and complete the computer science major and to better prepare students for the initial required computer science courses. We describe these goals in detail and discuss the process we have initiated to continually evaluate achievement of those goals.
机译:许多即将入学的大学新生都积累了大量的计算机游戏经验。将这些经验扩展到实际的游戏创作活动中,对于这些学生而言可能具有极大的动机。这些活动大多数都需要一定程度的编程专业知识,但是,对于大多数新来的学生来说,这些活动过于先进。在本文中,我们描述了一个新生级课程,即通过游戏创建解决问题。学生学习使用许多拖放式游戏创建工具来开发2D和3D游戏,而无需在课程中进行编程。我们还将涵盖与游戏开发相关的各种其他主题和工具。我们的经验是学生喜欢这门课程,但是我们还有更正式的课程目标。具体来说,我们希望能激发学生宣布和完成计算机科学专业的兴趣,并为学生更好地准备最初的计算机科学课程做好准备。我们将详细描述这些目标,并讨论我们为持续评估这些目标的实现而启动的过程。

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