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Utility-Based Camera Assignment in a Video Network: A Game Theoretic Framework

机译:视频网络中基于实用程序的摄像机分配:一种游戏理论框架

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摘要

In this paper, an approach for camera assignment and handoff in a video network based on a set of user-supplied criteria is proposed. The approach is based on game theory, where bargaining mechanisms are considered for collaborations as well as for resolving conflicts among the available cameras. Camera utilities and person utilities are computed based on a set of user-supplied criteria, which are used in the process of developing the bargaining mechanisms. Different criteria and their combination are compared with each other to understand their effect on camera assignment. Experiments for multicamera multiperson cases are provided to corroborate the proposed approach. Intuitive evaluation measures are used to evaluate the performance of the system in real-world scenarios. The proposed approach is also compared with two recent approaches based on different principles. The experimental results show that the proposed approach is computationally more efficient, more robust and more flexible in dealing with the user-supplied criteria.
机译:本文提出了一种基于一组用户提供的标准的视频网络中摄像机分配和切换方法。该方法基于博弈论,在博弈论中考虑了讨价还价机制以进行协作以及解决可用相机之间的冲突。相机实用程序和人员实用程序是根据一组用户提供的条件计算的,这些条件在开发议价机制的过程中使用。将不同的标准及其组合进行相互比较,以了解它们对摄像机分配的影响。提供了针对多相机多人案例的实验,以证实所提出的方法。直观的评估方法用于评估实际场景中系统的性能。还将所提出的方法与基于不同原理的两种最新方法进行了比较。实验结果表明,该方法在处理用户提供的标准方面在计算上更高效,更健壮且更灵活。

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