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Low-Cost Reflectance-Based Method for the Radiometric Calibration of Kinect 2

机译:基于低成本反射率的Kinect 2辐射定标方法

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摘要

Gaming sensors have been established as low-cost sensors for the geometric reconstruction of objects. However, their radiometric capabilities remain unnoticed. Exploiting these radiometric features, several studies based on the assessment of material properties and pathological analysis could be performed using this low-cost sensor. In this paper, a reflectance-based radiometric method for the second generation of gaming sensors, Kinect 2, is presented and discussed. In particular, a repeatable methodology generalizable to different gaming sensors by means of a calibrated reference panel with Lambertian behavior is developed. The relationship between the received power and the final digital level is obtained by means of a combination of linear sensor relationship and signal attenuation, into a least squares adjustment with an outlier detector. The results confirm that the quality of the method (standard deviation better than 2% in laboratory conditions and discrepancies lower than 7% under real conditions) is valid for exploiting the radiometric possibilities of this low-cost sensor, which ranges from the pathological analysis (moisture and crusts), to agricultural and forest resource evaluation.
机译:游戏传感器已经被确立为用于对象的几何重建的低成本传感器。但是,它们的辐射测量功能仍未引起注意。利用这些辐射特征,可以使用这种低成本传感器进行基于材料特性评估和病理分析的多项研究。在本文中,提出并讨论了第二代游戏传感器Kinect 2的基于反射率的辐射测量方法。特别是,开发了一种可重复的方法,该方法可通过具有朗伯行为的校准参考面板推广到不同的游戏传感器。接收功率与最终数字电平之间的关系是通过线性传感器关系和信号衰减的组合获得的,并使用离群值检测器进行最小二乘调节。结果证实了该方法的质量(在实验室条件下标准偏差优于2%,在实际条件下标准偏差低于7%)对于利用这种低成本传感器的放射学可能性是有效的,这种可能性来自病理分析(水分和硬皮),以评估农业和森林资源。

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