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Good gamers, good managers? A proof-of-concept study with Sid Meier's Civilization

机译:好的游戏玩家,好经理?与SID Meier文明的验证研究

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摘要

Human resource professionals increasingly enhance their assessment tools with game elements-a process typically referred to as "gamification"-to make them more interesting and engaging for candidates, and they design and use "serious games" that can support skill assessment and development. However, commercial, off-the-shelf video games are not or are only rarely used to screen or test candidates, even though there is increasing evidence that they are indicative of various skills that are professionally valuable. Using the strategy game Civilization, this proof-of-concept study explores if strategy video games are indicative of managerial skills and, if so, of what managerial skills. Under controlled laboratory conditions, we asked forty business students to play the Civilization game and to participate in a series of assessment exercises. We find that students who had high scores in the game had better skills related to problem-solving and organizing and planning than the students who had low scores. In addition, a preliminary analysis of in-game data, including players' interactions and chat messages, suggests that strategy games such as Civilization may be used for more precise and holistic "stealth assessments," including personality assessments.
机译:人力资源专业人员越来越多地增强他们的评估工具与游戏元素 - 通常被称为“游戏”的过程 - 使其更有趣和参与候选人,他们设计和使用“严肃的比赛”,可以支持技能评估和发展。然而,即使存在越来越多的证据表明它们是专业价值的各种技能,也不是筛选或测试候选人的商业,现成的视频游戏。使用该策略游戏文明,这种概念证明研究探讨了策略视频游戏指示管理技能,如果是的话,那么管理技能。在受控实验室条件下,我们要求青四商业学生扮演文明游戏并参加一系列评估练习。我们发现,在游戏中获得高分的学生具有更好的技能与解决问题和组织和规划,而不是比得分低的学生。此外,除了游戏机的互动和聊天消息,包括球员的互动和聊天消息的初步分析表明,文明等战略游戏可用于更精确和整体的“隐形评估”,包括个性评估。

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