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On using real-time cartography in immersive cinema: The example of the partnership between ILOI and XD Productions

机译:关于在沉浸式电影院中使用实时制图:ILOI与XD Productions合作的示例

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The third dimension, which photogrammetry has brought to cartography, was first put to use by the army. By the 1990s, this technology was drawing the attention of private research. Since computer-generated images still had limited artistic and economic credibility, photogrammetry became a field of study for developing video games, cartoons, movies, etc. In this context, XD Productions, already busy with software for motion capture in 3D, oriented its research toward volumetric video and devised algorithms of real-time photogrammetry. It designed a studio capable of automatically building 3D models of movements in real time. To produce a first full-length film for demonstrating its innovation, XD Productions turned toward the Image Institute of the Indian Ocean (ILOI), which, as early as 1995, had started focusing on training and education in computer graphics as a tool for the development of the island of La Réunion.
机译:摄影测量学已将第三个维度带到制图学中,最初是由军队使用的。到1990年代,这项技术已吸引了私人研究的注意。由于计算机生成的图像仍然具有有限的艺术和经济信誉,因此摄影测量法成为开发视频游戏,卡通,电影等的研究领域。在这种情况下,已经忙于3D运动捕捉软件的XD Productions着眼于研究面向体积视频并设计了实时摄影测量算法。它设计了一个工作室,能够实时自动构建动作的3D模型。为了制作首部全长电影来展示其创新,XD Productions转向了印度洋影像研究所(ILOI),该研究所早在1995年就开始专注于计算机图形学的培训和教育,以此作为制作电影的工具。留尼旺岛的发展。

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    《Responsabilite & environnement》 |2019年第94期|102-102|共1页
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