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Congestion pricing in a real-world oriented agent-based simulation context

机译:基于真实的代理的模拟上下文中的拥塞定价

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This paper investigates optimal congestion pricing strategies using a real-world oriented agent-based simulation framework which allows for complex user behavior. The applied simulation approach accounts for iteratively learning transport users, stochastic demand, and only approximates the user equilibrium, which may be considered as closer to real-world than a model where transport users behave completely rational, have a perfect knowledge about all travel alternatives, and travel behavior strictly follows the user equilibrium. Two congestion pricing rules are developed and investigated. The first one directly builds on the Pigouvian taxation principle and computes marginal external congestion costs based on the queuing dynamics at the bottleneck links; resulting toll payments differ from agent to agent depending on the position in the queue (QCP approach). The second one uses control-theoretical elements to adjust toll levels depending on the congestion level in order to reduce or eliminate traffic congestion; resulting toll payments are the same for all travelers per time bin and road segment (LP approach). The pricing rules are applied to Vickrey's bottleneck model and the case study of the Greater Berlin area. The simulation experiments reveal that with and without mode and departure time choice, the rather simple LP rule results in a higher system welfare compared to the more complex QCP approach. The LP rule appears to better take into account the system's dynamics and the agents' learning behavior. The results also reveal that pricing significantly reduces traffic congestion, however, there is still a remaining delay, even with departure time choice. Overall, this paper points out further need for research and contributes to the exploration of optimization heuristics for real-world oriented simulation approaches.
机译:本文研究了使用基于真实的代理的仿真框架来调查最佳拥塞定价策略,允许复杂的用户行为。应用的模拟方法占迭代学习运输用户,随机需求,并且仅近似用户均衡,这可能被认为比运输用户行为完全理性的模型更接近真实世界,对所有旅行替代方案具有完美的知识,旅行行为严格遵循用户均衡。开发并调查了两个拥堵定价规则。第一个直接在猪税原则上建立并根据瓶颈链路的排队动态计算边际外部拥塞成本;由于队列中的位置(QCP方法),因此导致收费与代理商不同。第二个使用控制理论元素根据拥塞水平来调整收费水平,以减少或消除交通拥堵;由于所有时间箱和路段(LP方法)的所有旅行者所产生的收费支付相同​​。定价规则适用于Vickrey的瓶颈模型以及大柏林地区的案例研究。模拟实验表明,在没有模式和出发时间选择的情况下,与更复杂的QCP方法相比,相当简单的LP规则导致更高的系统福利。 LP规则似乎更好地考虑到系统的动态和代理的学习行为。结果还揭示了定价显着降低了交通拥堵,但是,即使出发时间选择也仍有剩余延迟。总体而言,本文指出了研究的进一步需求,并有助于探索现实世界导向仿真方法的优化启发式探。

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