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The killing game: A theory of non-democratic succession

机译:杀人游戏:非民主继承理论

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The winner of a battle for a throne can either execute or spare the loser; if the loser is spared, he contends the throne in the next period. Executing the losing contender gives the winner a chance to rule uncontested for a while, but then his life is at risk if he loses to some future contender who might be, in equilibrium, too frightened to spare him. The trade-off is analyzed within a dynamic complete information game, with, potentially, an infinite number of long-term players. In an equilibrium, decisions to execute predecessors depend on the predecessors' history of executions. With a dynastic rule in place, incentives to kill the predecessor are much higher than in non-hereditary dictatorships. The historical illustration for our analysis contains a discussion of post-World War II politics of execution of deposed leaders and detailed discussion of non-hereditary military dictatorships in Venezuela in 1830-1964, which witnessed dozens of comebacks and no single political execution.
机译:争夺王位的获胜者可以执行或免除失败者;如果失败者幸免,他将在下一时期争夺王位。执行失败者的竞争者将使获胜者有机会在一段时间内不受争议地统治,但是如果他输给了某个未来的竞争者,则他的生命将面临危险,而未来的竞争者可能处于平衡状态,过于害怕以致无法幸免。在动态的完整信息游戏中,可能有无限数量的长期参与者来分析权衡。在均衡状态下,执行前任者的决定取决于前任者的执行历史。有了王朝统治,杀死前任的动机比非世袭专政的动机高得多。我们进行分析的历史例证包括对第二次世界大战后执行被废leaders的领导人的政治的讨论,以及对1830-1964年在委内瑞拉的非世袭军事独裁政权的详细讨论,目睹了数十次卷土重来,没有一次政治执行。

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