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An Overview on Systems and Algorithms for On-Board 3D/4D Trajectory Management

机译:车载3D / 4D轨迹管理系统和算法的概述

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In recent years, significant emphasis has been devoted to progresses in the field of on-board trajectory generation and tracking for aircraft guidance along specified waypoints. Research in this area was mainly driven by the request of improved on-board autonomy for both unmanned aerial systems and manned civil aircrafts. Several algorithms and systems have been developed and patented in this field, addressing both 3D waypoints, which are specified in terms of their three dimensional coordinates and, more recently, 4D waypoints, which also include a required time to arrival. Of course, patents proposed for 3D/4D trajectory management systems are characterized by their key features (use of 3D or 4D constraints, of different waypoint capture concepts, and so on) and by different applications and algorithms. In this paper, a review is performed of the most relevant patents presented in recent years in this field. This review considers the various problems, emphasizing main advantages and weaknesses of the proposed solutions and suggesting some possible future developments.
机译:近年来,在机上轨迹生成和沿特定航路点的飞机引导跟踪方面取得了很大的进展。在这一领域的研究主要是由对无人驾驶飞机系统和有人驾驶民用飞机的改进机载自主性的要求推动的。已经开发了在该领域中的几种算法和系统并申请了专利,它们既解决了3D航路点(根据其三维坐标指定),又解决了最近的4D航路点,其中还包括所需的到达时间。当然,为3D / 4D轨迹管理系统提出的专利以其关键特征(使用3D或4D约束,使用不同的航路点捕捉概念等)以及不同的应用程序和算法为特征。本文对近年来在该领域提出的最相关的专利进行了审查。这篇综述考虑了各种问题,强调了所提出解决方案的主要优点和缺点,并提出了一些可能的未来发展。

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