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Ray entity based postprocessing of ray-tracing data for continuous modeling of radio channel

机译:基于射线实体的射线跟踪数据的后处理,用于无线电信道的连续建模

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摘要

Ray-tracing data are usually given as angles of arrival and departure, transmitter and receiver coordinates, ray length and delay, received power level, and polarity. Usually, these values are given in raw data with some resolution that covers the area of interest where the simulation is performed. There are two main drawbacks of such approach: first, a huge amount of storage capacity is typically needed and second, although the area of interest is covered by a certain resolution, it is nearly impossible to interpolate between sample points and new time, and memory consuming simulations are necessary in order to increase the resolution of the simulations. This paper addresses the two mentioned drawbacks of ray tracing, suggesting a procedure based on the concept of ray entities both to enable continuous interpolation of ray-tracing data and reduce the memory needed for storing data. Ray entity is a set of rays that all undergo the same series of propagation phenomena (direct ray, diffraction, reflection, or scattering) on the same objects (building walls or edges). The method is given and illustrated for reflection and diffraction phenomena, and diffuse scattering was not included, but discussion is easily extended to this propagation type as well. The paper gives detailed statistics of entities' length and rays' count per simulated receiver point in few illustrative examples and provides an insight on how to interpolate angles of arrival and departure, ray length, and received power level in order to provide a continuous description of the radio environment.
机译:射线追踪数据通常以到达和离开的角度,发射器和接收器的坐标,射线长度和延迟,接收功率水平以及极性给出。通常,这些值是在原始数据中以某种分辨率给出的,该分辨率覆盖了执行模拟的目标区域。这种方法有两个主要缺点:首先,通常需要大量的存储容量;其次,尽管感兴趣的区域已被某个分辨率覆盖,但几乎不可能在采样点与新时间和内存之间进行插值为了提高模拟的分辨率,必须进行耗时的模拟。本文针对射线跟踪的两个缺点进行了介绍,提出了一种基于射线实体概念的过程,既可以连续插值射线跟踪数据,又可以减少存储数据所需的内存。射线实体是一组射线,它们在相同的对象(建筑物的墙壁或边缘)上均经历相同的一系列传播现象(直接射线,衍射,反射或散射)。给出并说明了反射和衍射现象的方法,不包括漫散射,但讨论也很容易扩展到这种传播类型。本文在几个说明性示例中给出了实体长度和每个模拟接收器点的射线计数的详细统计信息,并提供了有关如何内插到达和离开的角度,射线长度和接收功率水平的见解,以便对无线电环境。

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