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Technological tying and the intensity of price competition: An empirical analysis of the video game industry

机译:技术束缚与价格竞争的激烈程度:视频游戏行业的实证分析

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Using data from the 128-bit video game industry I evaluate the impact technologically tying has on the intensity of console price competition and the incentives for hardware firms to tie their produced software to their hardware. Tying occurs when a console hardware manufacturer produces software that is incompatible with rival hardware. There are two important trade-offs an integrated firm faces when implementing a technological tie. The first is an effect that increases console market power and forces hardware prices higher. The second, an effect due to the integration of the firm, drives prices lower. A counterfactual exercise determines technological tying of hardware and software increases console price competition; console makers subsidize consumer hardware purchases in order to increase video games sales, in particular their tied games, where the greatest proportion of industry profits are made. I also determine technological tying to be a dominant strategy for hardware manufacturers when software development costs are low.
机译:通过使用128位视频游戏行业的数据,我评估了技术捆绑对游戏机价格竞争的激烈程度以及硬件公司将其生产的软件与硬件绑定的动机。当控制台硬件制造商生产与竞争对手硬件不兼容的软件时,就会发生捆绑。一家集成公司在实施技术联系时面临两个重要的权衡。首先是增加控制台市场力量并迫使硬件价格上涨的影响。第二,由于公司整合的影响,导致价格下跌。反事实演习决定了硬件和软件的技术结合会增加游戏机价格竞争。游戏机制造商补贴消费者的硬件购买,以增加视频游戏的销量,特别是其捆绑游戏的销量,在这些领域,行业利润最大。我还确定,在软件开发成本较低的情况下,技术捆绑对于硬件制造商来说是主要策略。

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