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A Hybrid Genetic Algorithm Based on Information Entropy and Game Theory

机译:一种基于信息熵和博弈论的混合遗传算法

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摘要

To overcome the disadvantages of traditional genetic algorithms, which easily fall to local optima, this paper proposes a hybrid genetic algorithm based on information entropy and game theory. First, a calculation of the species diversity of the initial population is conducted according to the information entropy by combining parallel genetic algorithms, including using the standard genetic algorithm (SGA), partial genetic algorithm (PGA) and syncretic hybrid genetic algorithm based on both SGA and PGA for evolutionary operations. Furthermore, with parallel nodes, complete-information game operations are implemented to achieve an optimum for the entire population based on the values of both the information entropy and the fitness of each subgroup population. Additionally, the Rosenbrock, Rastrigin and Schaffer functions are introduced to analyse the performance of different algorithms. The results show that compared with traditional genetic algorithms, the proposed algorithm performs better, with higher optimization ability, solution accuracy, and stability and a superior convergence rate.
机译:为了克服传统遗传算法的缺点,该遗传算法容易下降到局部最优,提出了一种基于信息熵和博弈论的混合遗传算法。首先,通过组合平行遗传算法(包括基于SGA的标准遗传算法(SGA),部分遗传算法(PGA)和综合性混合遗传算法,根据信息熵进行初始群体的物种多样性的计算。和PGA用于进化操作。此外,利用并行节点,实现完整的信息游戏操作以基于信息熵的值和每个子组种群的适应度来实现整个群体的最佳选择。此外,还引入了RosenBrock,Restrigin和Schaffer功能,分析了不同算法的性能。结果表明,与传统遗传算法相比,所提出的算法更好,优化能力,溶液精度和稳定性更高,收敛速度较高。

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