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A Sales Forecast Model for Short-Life-Cycle Products: New Releases at Blockbuster

机译:短寿命产品的销售预测模型:百视达的新产品

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We develop, in this article, a sales model for movie and game products at Blockbuster. The model assumes that there are three sales components: the first is from consumers who have already committed to purchasing (or renting) a product (e.g., based on promotion of, or exposure to, the product prior to its launch); the second comes from consumers who are potential buyers of the product; and the third comes from either a networking effect on closely tied (as in a social group) potential buyers from previous buyers (in the case of movie rental and all retail products) or re-rents (in the case of game rental). In addition, we explicitly formulate into our model dynamic interactions between these sales components, both within and across sales periods. This important feature is motivated by realism, and it significantly contributes to the accuracy of our model. The model is thoroughly tested against sales data for rental and retail products from Blockbuster. Our empirical results show that the model offers excellent fit to actual sales activity. We also demonstrate that the model is capable of delivering reasonable sales forecasts based solely on environmental data (e.g., theatrical sales, studio, genre, MPAA ratings, etc.) and actual first-period sales. Accurate sales forecasts can lead to significant cost savings. In particular, it can improve the retail operations at Blockbuster by determining appropriate order quantities of products, which is critical in effective inventory management (i.e., it can reduce the extent of over-stocking and under-stocking). While our model is developed specifically for product sales at Blockbuster, we believe that with context-dependent modifications, our modeling approach could also provide a reasonable basis for the study of sales for other short-life-cycle products.
机译:在本文中,我们为百视达开发了电影和游戏产品的销售模型。该模型假定销售分为三个部分:第一部分来自已经承诺购买(或租赁)产品的消费者(例如,基于产品在推出之前的促销或接触);第二类来自潜在的产品购买者;第三是来自对先前购买者(如电影租赁和所有零售产品)的紧密联系(如在社会群体中)的潜在购买者的网络效应或对游戏租赁的再租借。此外,我们在销售期间内和销售期间之间,明确将这些销售组件之间的动态交互公式化为模型。这个重要的功能是由现实主义驱动的,它极大地有助于我们模型的准确性。该模型已针对百视达租赁和零售产品的销售数据进行了全面测试。我们的经验结果表明,该模型非常适合实际的销售活动。我们还证明了该模型能够仅根据环境数据(例如,戏剧销售,工作室,类型,MPAA评分等)和实际的第一阶段销售情况就可以提供合理的销售预测。准确的销售预测可以节省大量成本。尤其是,它可以通过确定适当的产品订购数量来改善百视达的零售业务,这对于有效的库存管理至关重要(即可以减少过度库存和库存不足的程度)。尽管我们的模型是专门为百视达的产品销售而开发的,但我们相信,通过上下文相关的修改,我们的建模方法也可以为研究其他短生命周期产品的销售提供合理的基础。

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