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On the Issue of Strike or Dip Streamer Shooting for 3D Multi-streamer Acquisition

机译:关于3D多流媒体采集的打击或倾角流媒体拍摄问题

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Any decision to pursue 3D multi-streamer acquisition in a certain shooting direction requires a consideration of several seismic phenomena, including subsurface illumination, spatial sampling, wave propagation, and the idiosyncrasies of seismic imaging technology. We provide both theoretical and synthetic modelling examples to provide a framework for objective discussion, so that the significance of each issue can be understood. The 2D dip-shooting requirement becomes largely irrelevant in 3D seismic acquisition. In any 3D survey location, a series of arguments may arise that supports each possible shooting direction. The key issue is that both the subsurface model and the surface acquisition geometry are intimately linked, and each must be given specific consideration during processing. Both shooting direction and shooting method (single-source vs. dual-source, parallel vs. anti-parallel, no sail line overlap vs. sail line overlap, etc.) have a direct influence upon the nature of both severe and subtle imaging artefacts arising during processing. We use synthetic and real examples to demonstrate the need for proper 3D survey planning and evaluation on a case-by-case basis, prior to any new survey.
机译:在特定的拍摄方向上进行3D多拖缆采集的任何决定都需要考虑几种地震现象,包括地下照明,空间采样,波传播以及地震成像技术的特质。我们提供理论模型和综合模型示例,以提供客观讨论的框架,以便可以理解每个问题的重要性。在3D地震采集中,2D俯冲射击要求变得无关紧要。在任何3D调查位置,可能会出现一系列支持每种可能拍摄方向的论点。关键问题是地下模型和表面采集几何形状紧密相连,并且在处理过程中必须分别考虑各个方面。拍摄方向和拍摄方法(单源与双源,平行与反平行,没有帆线重叠与帆线重叠等)都直接影响严重和细微成像伪像的性质在处理过程中产生。我们使用综合和真实的示例来说明在进行任何新调查之前,需要逐案进行正确的3D调查计划和评估的需求。

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