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Virtual fitness: Stimulating exercise behavior through media technology

机译:虚拟健身:通过媒体技术刺激运动行为

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摘要

The current paper describes research that is aimed at elucidating our understanding of media technology factors that may help users of exercise equipment to stay motivated for doing regular workouts. In particular, we investigated the effects of immersion and coaching by a virtual agent on intrinsic motivation and the sense of presence of participants cycling on a stationary home exercise bike, A basic two-by-two within-subjects experimental design was employed whereby participants were presented with a virtual racetrack with two levels of immersion (high vs. low) and two levels of a virtual coach (with vs. without). Results indicate a clear positive effect of immersion on both motivation and presence. The virtual coach significantly lowered the perceived control and pressure/tension dimensions of intrinsic motivation, but did not affect the enjoyment dimension. The presence of the virtual coach also reduced negative effects associated with VEs, such as feeling dizzy or nauseated.
机译:当前的论文描述了旨在阐明我们对媒体技术因素的理解的研究,这些因素可以帮助健身器材的使用者保持定期锻炼的动力。尤其是,我们调查了虚拟代理人的沉浸和指导对内在动机和参与者在固定家用健身车上骑行的存在感的影响。采用了基本的两乘二受试者内部实验设计,参与者是呈现了一个虚拟的赛马场,具有两个沉浸感级别(高与低)和两个水平的虚拟教练(有或没有)。结果表明沉浸对动机和存在都有明显的积极影响。虚拟教练显着降低了内在动机的感知控制力和压力/张力维度,但没有影响娱乐维度。虚拟教练的存在还减少了与VE相关的负面影响,例如感到头晕或恶心。

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