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The Augurscope: Refining its design

机译:Augurscope:完善其设计

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摘要

In this paper we explore the iterative design of the Augurscope, a mobile mixed reality device for open-air museum experiences. It allows a 3D virtual environment to be viewed as if overlaid on an outdoor physical environment. While exploring a heritage site, groups of visitors can experience simulated scenes from the past from a dynamic user-controlled viewpoint by moving, rotating, and tilting the device. The development focused on creating an interface to a visualization of a medieval castle as it used to appear in relation to its current, quite different site. We describe the development and application of the Augurscope through two iterative design stages. We discuss the issues revealed through public trials with the first prototype and how they informed the design of the Augurscope 2. The deployment of this second prototype then enables us to offer insights into what makes such a novel presentation device successful in an outdoor museum environment.
机译:在本文中,我们探索了用于进行露天博物馆体验的移动混合现实设备Augurscope的迭代设计。它允许查看3D虚拟环境,就像覆盖在室外物理环境上一样。在探索遗址时,参观者群体可以通过移动,旋转和倾斜设备来从动态的用户控制视角体验过去的模拟场景。这项开发工作的重点是创建一个界面,以显示中世纪城堡的外观,因为它相对于当前的,完全不同的旧址而出现。我们通过两个迭代设计阶段来描述Augurscope的开发和应用。我们讨论了第一个原型通过公开试验揭示的问题,以及它们如何为Augurscope 2的设计提供了信息。然后,第二个原型的部署使我们能够提供洞察力,以了解使这种新颖的演示设备在户外博物馆环境中取得成功的原因。

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