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Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array Reproduction

机译:在具有扬声器阵列复制功能的类似CAVE的虚拟环境中本地化声源

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摘要

In a CAVE-like virtual environment spatial audio is typically reproduced with amplitude panning on loudspeakers behind the screens. We arranged a localization experiment where the subjects' task was to point to the perceived location of a sound source. Measured accuracy for a static source was as good as the accuracy in previous headphone experiments using head-related transfer functions. We also measured the localization accuracy of a moving auditory stimulus. The accuracy was decreased by an amount comparable to the minimum audible movement angle.
机译:在类似CAVE的虚拟环境中,通常在屏幕后面的扬声器上通过振幅平移来再现空间音频。我们安排了一个本地化实验,对象的任务是指向声源的感知位置。静态源的测量精度与以前使用头相关传递函数的耳机实验中的精度一样好。我们还测量了移动听觉刺激的定位精度。精度降低的程度与最小听觉移动角度相当。

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