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Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands

机译:使用基于运动图像和高级命令的脑机接口,通过思想探索大型虚拟环境

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摘要

Brain-computer interfaces (BCI) are interaction devices that enable users to send commands to a computer by using brain activity only. In this paper, we propose a new interaction technique to enable users to perform complex interaction tasks and to navigate within large virtual environments (VE) by using only a BCI based on imagined movements (motor imagery). This technique enables the user to send high-level mental commands, leaving the application in charge of most of the complex and tedious details of the interaction task. More precisely, it is based on points of interest and enables subjects to send only a few commands to the application in order to navigate from one point of interest to the other. Interestingly enough, the points of interest for a given VE can be generated automatically thanks to the processing of this VE geometry. As the navigation between two points of interest is also automatic, the proposed technique can be used to navigate efficiently by thoughts within any VE. The input of this interaction technique is a newly-designed self-paced BCI which enables the user to send three different commands based on motor imagery. This BCI is based on a fuzzy inference system with reject options. In order to evaluate the efficiency of the proposed interaction technique, we compared it with the state of the art method during a task of virtual museum exploration. The state of the art method uses low-level commands, which means that each mental state of the user is associated with a simple command such as turning left or moving forward in the VE. In contrast, our method based on high-level commands enables the user to simply select its destination, leaving the application performing the necessary movements to reach this destination. Our results showed that with our interaction technique, users can navigate within a virtual museum almost twice as fast as with low-level commands, and with nearly half the commands, meaning with less stress and more comfort for the user. This suggests that our technique enables efficient use of the limited capacity of current motor imagery-based BCI in order to perform complex interaction tasks in VE, opening the way to promising new applications.
机译:脑机接口(BCI)是使用户仅通过脑活动就可以将命令发送到计算机的交互设备。在本文中,我们提出了一种新的交互技术,使用户能够执行复杂的交互任务,并仅通过使用基于想象的运动的BCI(运动图像)在大型虚拟环境(VE)中导航。该技术使用户能够发送高级的心理命令,而使应用程序负责交互任务的大多数复杂而繁琐的细节。更准确地说,它基于兴趣点,使主体只能向应用程序发送一些命令,以便从一个兴趣点导航到另一个兴趣点。有趣的是,由于对VE几何的处理,可以自动生成给定VE的兴趣点。由于在两个兴趣点之间的导航也是自动的,因此所提出的技术可用于通过任何VE中的思想有效地导航。这种交互技术的输入是新设计的自定进度BCI,该BCI使用户能够基于运动图像发送三个不同的命令。该BCI基于带有拒绝选项的模糊推理系统。为了评估所提出的交互技术的效率,我们将其与虚拟博物馆探索任务中的最新方法进行了比较。现有技术方法使用低级命令,这意味着用户的每个心理状态都与简单命令相关联,例如在VE中向左或向前移动。相反,我们基于高级命令的方法使用户能够简单地选择其目的地,而使应用程序执行必要的移动以到达此目的地。我们的结果表明,通过我们的交互技术,用户可以在虚拟博物馆中浏览的速度几乎是使用低级命令的速度的两倍,并且几乎可以使用一半的命令,这意味着用户的压力较小,舒适度更高。这表明我们的技术能够有效利用当前基于运动图像的BCI的有限容量,以便在VE中执行复杂的交互任务,从而为有希望的新应用打开了道路。

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  • 来源
    《Presence》 |2010年第1期|P.54-70|共17页
  • 作者单位

    IRISA Rennes, France INRIA Rennes, France INSA de Rennes France;

    rnIRISA Rennes, France INRIA Rennes, France INSA de Rennes France;

    rnIRISA Rennes, France Universite de Rennes I France;

    rnIRISA Rennes, France INRIA Rennes, France INSA de Rennes France;

    rnIRISA Rennes, France INRIA Rennes France;

    rnIRISA Rennes, France INSA de Rennes France;

    rnIRISA Rennes, France INRIA Rennes, France;

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