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The quick measure of a NURBS surface curvature for accurate triangular meshing

机译:快速测量NURBS表面曲率以实现精确的三角啮合

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摘要

NURBS surfaces are the most widely used surfaces for three-dimensional models in CAD/ CAE programs. When a model for FEM calculation is prepared with a CAD program it is inevitable to mesh it finally. There are many algorithms for meshing planar regions. Some of them may be used for meshing surfaces but it is necessary to take the curvature of the surface under consideration to avoid poor quality mesh. The mesh must be denser in the curved regions of the surface. In this paper, instead of analysing a surface curvature, the method to assess how close is a mesh triangle to the surface to which its vertices belong, is presented. The distance between a mesh triangle and a parallel tangent plane through a point on a surface is the measure of the triangle quality. Finding the surface point whose projection is located inside the mesh triangle and which is the tangency point to the plane parallel to this triangle is an optimization problem. Mathematical description of the problem and the algorithm to find its solution are also presented in the paper.
机译:NURBS曲面是CAD / CAE程序中用于三维模型的最广泛使用的曲面。当用CAD程序准备用于FEM计算的模型时,不可避免地要最终对其进行网格化。有许多用于对平面区域进行网格划分的算法。其中一些可用于网格划分表面,但是有必要考虑所考虑的表面曲率,以避免质量差的网格划分。网格在曲面的弯曲区域中必须更密集。在本文中,代替分析表面曲率,提出了一种方法来评估网格三角形与其顶点所属的表面的接近程度。网格三角形和平行切线平面之间通过点的距离是三角形质量的度量。查找其投影位于网格三角形内部并且是与该三角形平行的平面的切点的表面点是一个优化问题。本文还对问题进行了数学描述,并找到了解决问题的算法。

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