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首页> 外文期刊>Peer-to-peer networking and applications >Simulating peer-to-peer cloud resource scheduling - Springer
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Simulating peer-to-peer cloud resource scheduling - Springer

机译:模拟对等云资源调度-Springer

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摘要

Resource scheduling in large-scale distributed systems, such as grids and clouds, is difficult due to the size, dynamism, and volatility of resources. These resources are eclectic and autonomous, and may exhibit different usage policies, levels of participation, capabilities, local load, and reliability. Moreover, applications are likely to exhibit various patterns and levels, and distributed resources may organize into various different overlay topologies for information and query dissemination. Researchers have proposed a wide variety of approaches and policies for mapping offered load onto resources and for solving the various component parts of the scheduling problem. However, production clouds and grids may be underutilized, and may not exhibit the load to effectively characterize all of the scheduling system inputs. The composition of large-scale systems is also changing, potentially to include more individual and peer-to-peer resources. These factors will influence the effectiveness of proposed scheduling solutions. Therefore, a simulation environment is necessary to study different approaches under different scenarios, especially those that are expected, but that are not currently characteristic of existing systems. This article describes a general-purpose peer-to-peer simulation environment that allows a wide variety of parameters, protocols, strategies and policies to be varied and studied. To provide a proof of concept, utilization of the simulation environment is presented in a large-scale distributed system problem that includes a core model and related mechanisms. In particular, this article presents a definition and possible peer-to-peer solutions for the large-scale scheduling problem. Moreover, this article describes a general simulation model, some policies that can be varied, an implementation, and some sample results.
机译:由于资源的大小,动态性和易变性,在大型分布式系统(例如网格和云)中进行资源调度很困难。这些资源是折衷的和自治的,并且可能表现出不同的使用策略,参与级别,功能,本地负载和可靠性。而且,应用程序可能表现出各种模式和级别,并且分布式资源可能组织成各种不同的覆盖拓扑,以用于信息和查询分发。研究人员提出了各种各样的方法和策略,用于将提供的负载映射到资源上并解决调度问题的各个组成部分。但是,生产云和网格可能未得到充分利用,并且可能不会表现出有效表征所有调度系统输入的负载。大型系统的组成也在发生变化,可能包含更多的个人资源和对等资源。这些因素将影响建议的计划解决方案的有效性。因此,必须有一个仿真环境来研究在不同情况下的不同方法,尤其是预期的方法,但是这些方法不是现有系统的当前特征。本文介绍了一种通用的点对点仿真环境,该环境允许更改和研究各种参数,协议,策略和策略。为了提供概念验证,在包含核心模型和相关机制的大规模分布式系统问题中介绍了仿真环境的利用。特别是,本文提出了大规模调度问题的定义和可能的对等解决方案。此外,本文还介绍了通用仿真模型,一些可以更改的策略,一种实现以及一些示例结果。

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