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Exact convergence of a parallel textured algorithm for data network optimal routing problems

机译:并行纹理算法在数据网络最佳路由问题中的精确收敛

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In our earlier paper (1991), a textured decomposition based algorithm is developed to solve the optimal routing problem in data networks; a few examples were used to illustrate the speedup advantage and the convergence conditions for the textured algorithm to converge to a global minimum. The speedup advantage is investigated in Huang et al. (1993). However, the theoretical foundation is not provided. In this paper, we provide the foundation. First, we show that for any textured decomposition, the algorithm always converges to a stationary point, which may not be a global minimum. And then, we prove that if the conditions of the exact convergence theorem are satisfied, the textured algorithm will converge to a global minimum.
机译:在我们较早的论文(1991年)中,开发了一种基于纹理分解的算法来解决数据网络中的最佳路由问题。举几个例子来说明加速优势和纹理算法收敛到全局最小值的收敛条件。 Huang等人研究了加速优势。 (1993)。但是,没有提供理论基础。在本文中,我们提供了基础。首先,我们表明对于任何纹理分解,该算法始终会收敛到固定点,该点可能不是全局最小值。然后,我们证明如果满足精确收敛定理的条件,则纹理算法将收敛到全局最小值。

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