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High-performance self-routing algorithm for multiprocessor systems with shuffle interconnections

机译:具有混洗互连的多处理器系统的高性能自路由算法

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This paper proposes a routing algorithm for the interconnection of multiple processors based on the shortest-path and deflection-routing principles. The routing algorithm, named SPDRA (Shortest Path and Deflection Routing Algorithm), is applied to multiprocessor systems with a single-stage shuffle physical topology. SPDRA is general-purpose, as opposed to the majority of routing algorithms for multiprocessor systems which are optimized for particular traffic patterns generated by a restricted class of parallel algorithms. The general-purpose nature of SPDRA allows perfomance comparisons with a wide class of routing algorithms for multiprocessor systems that, similar to the single-stage shuffle physical topology, have a fixed node-to-processor ratio. The paper compares SPDRA with hypercube algorithms for bidimensional meshes and torus physical topologies, routing algorithms for hierarchical tridimensional tori, and algorithms for routing permutations in shuffle networks, which constitute the most widely accepted approaches for multiprocessor interconnection. SPDRA exhibits a performance advantage for a broad range of network sizes and, in general, the performance advantage grows as the number of processors increases. However, this paper compares the SPDRA algorithm against a limited set of multiprocessor systems and does not demonstrate a general superiority of SPDRA over all systems with a fixed node-to-processor ratio and, especially, with a growing node-to-processor ratio, such as multistage networks.
机译:本文提出了一种基于最短路径和偏转路由原理的多处理器互连路由算法。名为SPDRA(最短路径和偏转路由算法)的路由算法被应用于具有单级混洗物理拓扑的多处理器系统。 SPDRA是通用的,与大多数针对多处理器系统的路由算法不同,后者针对由受限类的并行算法生成的特定流量模式进行了优化。 SPDRA的通用性质允许针对多处理器系统与多种路由算法进行性能比较,该多处理器系统类似于单级混洗物理拓扑,具有固定的节点与处理器比率。本文将SPDRA与用于二维网格和环面物理拓扑的超立方体算法,用于分层三维花托的路由算法以及用于混洗网络中路由置换的算法进行了比较,它们构成了最广泛接受的多处理器互连方法。 SPDRA在广泛的网络规模中均显示出性能优势,并且通常,性能优势会随着处理器数量的增加而增长。但是,本文将SPDRA算法与有限的多处理器系统集进行了比较,并没有证明SPDRA在所有具有固定节点与处理器比率(尤其是随着节点与处理器比率不断增加)的系统上的一般优势,例如多级网络。

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